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Articles    H2'ed 5/30/12

Sound spheres: A model of psychoacoustic space in audiovisual media

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Message David Sonnenschein
Example 4 -- Sound studio

I'm in my sound studio taking a break from editing to do this Sound Spheres exercise.

I Think --          I'm imagining my upcoming trip, so can hear the sound of the plane I'm taking, the people and dogs I'll be visiting.

I Am -- I'm chewing gum. I swallow Red Bull (energy drink) and feel my heart speed up.

I Touch -- I touch the pen to the paper.

I See -- Computer monitors showing a film scene running, but there is no sound.

I Know -- I hear somebody rolling a cart in the hallway, but don't know what's on it. I hear a dog barking outside. This kind of triggers the I Think about my trip.

I Don't Know -- Nothing in that sphere, except details of what's on the cart.

NOTE:   The imagination of the future can refer to a previous experience or scene in a film, perhaps with a desire to return. It can also trigger or foreshadow the actual event, which may or may not come to pass as imagined. This creates story tension between expectation and outcome. A transition from I Think to I See spheres can be done in the film cut as a pre-lap, collapsing the time frame from future to now.

The observation that the monitors are showing a film scene with no sound brings up the issue of suspension of sound where it might usually occur. In the case of this exercise, the I See sphere is referred to where the sound would be expected, but is not happening. It may be conveying simple absence, or perhaps a real defect in the proper functioning, generating the question in the audience, "Is there something wrong?" The story context should tell us if that is important or not.

 

Example 5 -- Living room

I'm watching TV in my living room and hear a knock on my door, go to open, but there is nobody there.

I Think --          After this experience, I wonder if I was just thinking that I heard the knock. It worried me a bit about who was out there, or if I was having a kind of auditory hallucination.

I Am -- I'm filing my nails.

I Touch -- I walk on the hardwood floor and turn the doorknob.

I See -- I see the sounds coming from the TV.

I Know -- I hear a knock on the door.

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Filmmaker, musician, sound designer, author "Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema." www.sounddesignforpros.com www.sonicstrategies.com sounddesignforpros@gmail.com 310 455-0750
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