Share on Google Plus Share on Twitter Share on Facebook 77 Share on LinkedIn Share on PInterest Share on Fark! Share on Reddit 71 Share on StumbleUpon Tell A Friend 1 (149 Shares)  

Printer Friendly Page Save As Favorite View Favorites   2 comments

Sound spheres: A model of psychoacoustic space in audiovisual media

By       (Page 4 of 6 pages) Become a premium member to see this article and all articles as one long page.     Permalink

Related Topic(s): ; ; ; ; ; ; ; ; ; ; (more...) ; ; , Add Tags  (less...)  Add to My Group(s)

Rate It | View Ratings H2'ed 5/31/12
Author 5

I Am -- I've still got a little tickle in my throat from a cold and have to cough a couple times, take a drink of water. I talk to a guard who needs some information about a prisoner.

I Touch -- I'm typing on the computer, making some notes with a pen on paper. When I lean back, my chair squeaks. I set a cup of water on the desk.

I See -- The guard talks to me. The phone rings.

I Know -- I hear the footsteps of the guards and several doors and bolts, knowing where they are even though I don't see them. I can hear what seems like an air conditioning hum. More unusual is the sound of a cricket inside the station, which I look for but can't locate.

I Don't Know -- I don't hear any sound I can't recognize.

NOTE: The cricket sound generated a lively discussion about the nature of having a living being inside a high security building that can't be located. Furthermore, the cricket most likely has the ability to come and go with little restrictions, a very unique skill in contrast to all the people there in their fixed roles and pre-determined locations. We considered that this cricket sound could become a sonic story element, representing a "ghost in the machine", rebellious, free, unbound by the rules of that place.


Example 3 -- Apartment

In my room resting, waiting from my cousins to come visit.

I Think -- Not aware of anything inside my head.          

I Am -- I hear my breathing.

I Touch -- My pen makes a noise on the paper. My footsteps.

I See -- The cat scratches the sofa. After getting up, I see the neighbor kids.

I Know -- There are some kids voices outside. At first I think it might be my cousins arriving who I am expecting, but then I get up and see that it's the neighbors having a party.

I Don't Know -- I don't hear any sound I can't recognize.

NOTE:   In this case, the I Know sphere was correctly identifying kids sounds, but incorrectly assuming one specific source (cousins). The movement from I Know to I See sphere revealed the mistaken assumption and the correct source (neighbors). This example illustrates a powerful audio storytelling technique, leading the audience toward an incorrect assumption through a built-in expectation (either within the film story itself or from the typical cultural references), and then revealing the true nature of the sound source in the visuals.


Next Page  1  |  2  |  3  |  4  |  5  |  6


Rate It | View Ratings

Share on Google Plus Submit to Twitter Add this Page to Facebook! Share on LinkedIn Pin It! Add this Page to Fark! Submit to Reddit Submit to Stumble Upon Share Author on Social Media   Go To Commenting

The views expressed herein are the sole responsibility of the author and do not necessarily reflect those of this website or its editors.

Writers Guidelines

Contact AuthorContact Author Contact EditorContact Editor Author PageView Authors' Articles

Most Popular Articles by this Author:     (View All Most Popular Articles by this Author)

Sound spheres: A model of psychoacoustic space in audiovisual media (2593 views)

Total Views: 2593

To View Comments or Join the Conversation: